This week, our Drift Bloom update is not padded with game development. We’re going to explain a bit about what is happening at Snuti and why we haven’t made as much progress on Drift Bloom.
Why have we not been working much on Drift Bloom the last 2 weeks? Simply because we are expanding our business. We initially created our company to focus on creating all types of media from games to web design & development, but after the first 4 months of the companies creation, we realised we didn’t spend as much time on game development. This was mainly because we were working on a poorly planned game and was not the original game we wanted to make.
We planned Drift Bloom in Summer 2012 but worked on a separate game about Bees which had more problems than solutions. During this time, we were working on small little photography jobs before cancelling the Bee game and dedicating our entire time on the development of Drift Bloom in January 2013.
After working on Drift Bloom for the last year, we have enjoyed working on it and of course it will be completed, but we also realised that we missed web designing & development. Clare has focused many nights on creating new web designs and we decided that we should expand our business to not only make games but also create websites.
So what’s the future?
Never fear, Drift Bloom is still here and we will finish it. We will be expanding to do web & blog design and development, print and photography as well as games. This also means that we will be doing a bit of rebranding across the board calling ourselves “Snuti Design”instead of Snuti Games. We will be changing our Twitter username and Facebook page (we will be opening a new one and closing the old one due to problems with Facebook’s url changing) and we will be opening a new blog on snuti.net. Our tumblr (snutigames.tumblr.com) will still remain and we will be reblogging and promoting other indie games once we’re done rebranding.
Thank you to all
We just want to say a huge thank you to everyone supporting Drift Bloom and our work, it means so much to us that it can’t even be put into words :D
Now what can we say about this week and Drift Bloom? Very little I’m afraid. As Corona SDK updated to Graphics 2.0 last week, we thought we would use it as it has some features that we really want for Drift Bloom.
Everything went fine, until we noticed that there was a floating girl, a mysterious floating flame, the main menu was not acting like a menu anymore, no colours and well, the list goes on. We were able to fix a numerous amount of problems very quickly but the menu is still in a pickle.
Our first starting point is fixing all the issues with Graphics 2.0 and once all is fixed, we will continue with what we were meant to be working on last week which was objectives.
We just hit 100 followers on Tumblr and we would like to thank you all for favouriting and reblogging Drift Bloom :D
Snuti & Drift Bloom was featured in the local newspaper :)
We were able to talk for the first time about Drift Bloom to the press, whilst attending Horten Bibliotek’s game day. We were also helping to inspire youth to work with creative computing and hopefully teach them in the future :D
Original Link: https://www.facebook.com/SnutiGames/posts/637670116276984
From our feedback from the pressSTART Conference in Oslo, we have been working on a more visual representation of imagination draining from the world, in order to make the player more aware of the negative effects of not painting the world.
Our first attempts (as seen above) were too processing heavy so we worked on optimising it and you can now see the result below, but it looks better in motion:
We’ve been testing out Test Flight and we are interested in having some game developers to give us feedback on Drift Bloom in it’s currently work in progress state (iOS and Android only). If you are interested, just give us an email at firstname.lastname@example.org or tweet.
We will be focusing on implementing more objectives. We already have the system in place but we need to add each individual objective and that will take some time!
PressSTART 2013 - Oslo
Yesterday, we headed to the PressSTART Conference in Oslo where there were some very interesting talks, from setting up your indie company, funding, development process etc. Overall, it was very informative and interesting.
During the breaks, we were showing Drift Bloom and had some very interesting feedback from Ole Andreas from Krillbite Studio (working on Among the Sleep), Jo-Remi from D-Pad Studio (Working on Owl Boy) and one of the Lecturers from NITH.
The feedback was so informative and there is a lot to improve but we realised from their feedback that if we released Drift Bloom as it is now, it wouldn’t live up to it’s potential. We will be making a few changes to make it better and a quick trip back to the drawing board on certain features is a must. We want to release a bit later than we initially planned to make sure that Drift Bloom is the game it deserves to be.